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Demeter Terrain Engine - Versionsgeschichte
2024-03-28T23:19:35Z
Versionsgeschichte dieser Seite in GISWiki
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http://giswiki.org/index.php?title=Demeter_Terrain_Engine&diff=6640&oldid=prev
HeinzJ am 7. November 2005 um 09:46 Uhr
2005-11-07T09:46:30Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Nächstältere Version</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Version vom 7. November 2005, 09:46 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Zeile 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Demeter Terrain Engine''' is a cross-platform [[C|C++]] library that renders 3D terrains using [[<del class="diffchange diffchange-inline">:de:OpenGL|</del>OpenGL]]. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. It is written as a stand-alone component that can be easily integrated into any kind of application, such as: Games, Simulations, Civil Engineering, Construction Visualization, Petroleum/Mineral Exploration, Any application that needs to show 3D terrains to the user</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Demeter Terrain Engine''' is a cross-platform [[C|C++]] library that renders 3D terrains using [[OpenGL]]. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. It is written as a stand-alone component that can be easily integrated into any kind of application, such as: Games, Simulations, Civil Engineering, Construction Visualization, Petroleum/Mineral Exploration, Any application that needs to show 3D terrains to the user</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/</div></td></tr>
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HeinzJ
http://giswiki.org/index.php?title=Demeter_Terrain_Engine&diff=4286&oldid=prev
134.106.146.46 am 8. August 2005 um 07:34 Uhr
2005-08-08T07:34:57Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Version vom 8. August 2005, 07:34 Uhr</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* License: Aladdin Free Public License (AFPL)  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* License: <ins class="diffchange diffchange-inline">[[</ins>Aladdin Free Public License<ins class="diffchange diffchange-inline">]] </ins>(<ins class="diffchange diffchange-inline">[[</ins>AFPL<ins class="diffchange diffchange-inline">]]</ins>)  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Programmierung]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Programmierung]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:C]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:C]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Open Source]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Kategorie:Open Source]]</div></td></tr>
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134.106.146.46
http://giswiki.org/index.php?title=Demeter_Terrain_Engine&diff=2166&oldid=prev
134.106.146.46 am 8. August 2005 um 07:31 Uhr
2005-08-08T07:31:43Z
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<td colspan='2' style="background-color: white; color:black; text-align: center;">← Nächstältere Version</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Version vom 8. August 2005, 07:31 Uhr</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Zeile 1:</td>
<td colspan="2" class="diff-lineno">Zeile 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Demeter Terrain Engine''' is a cross-platform [[C|C++]] library that renders 3D terrains using [[:de:OpenGL|OpenGL]]. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. It is written as a stand-alone component that can be easily integrated into any kind of application, such as: Games, Simulations, Civil Engineering, Construction Visualization, Petroleum/Mineral Exploration, Any application that needs to show 3D terrains to the user</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>'''Demeter Terrain Engine''' is a cross-platform [[C|C++]] library that renders 3D terrains using [[:de:OpenGL|OpenGL]]. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. It is written as a stand-alone component that can be easily integrated into any kind of application, such as: Games, Simulations, Civil Engineering, Construction Visualization, Petroleum/Mineral Exploration, Any application that needs to show 3D terrains to the user</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/ <del class="diffchange diffchange-inline">(6 hits)</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Homepage: http://www.terrainengine.com/</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* License: Aladdin Free Public License (AFPL)  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* License: Aladdin Free Public License (AFPL)  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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134.106.146.46
http://giswiki.org/index.php?title=Demeter_Terrain_Engine&diff=2165&oldid=prev
134.106.146.46 am 8. August 2005 um 07:31 Uhr
2005-08-08T07:31:31Z
<p></p>
<p><b>Neue Seite</b></p><div>'''Demeter Terrain Engine''' is a cross-platform [[C|C++]] library that renders 3D terrains using [[:de:OpenGL|OpenGL]]. Demeter is designed for fast performance and good visual quality and makes use of advanced techniques such as dynamic tessellation (adaptive mesh) to render vast landscapes in real-time, without the need for high-end hardware. It is written as a stand-alone component that can be easily integrated into any kind of application, such as: Games, Simulations, Civil Engineering, Construction Visualization, Petroleum/Mineral Exploration, Any application that needs to show 3D terrains to the user<br />
<br />
* Homepage: http://www.terrainengine.com/ (6 hits)<br />
* License: Aladdin Free Public License (AFPL) <br />
<br />
[[Kategorie:Programmierung]]<br />
[[Kategorie:C]]<br />
[[Kategorie:Open Source]]</div>
134.106.146.46