Algorithmen

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Version vom 27. Dezember 2006, 17:07 Uhr von HeinzJ (Diskussion | Beiträge) (links from http://www.triplexware.huckfinn.de/index.html#l1)

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Weblinks


If you deal with GIS, graphics and geomerty, you should look at first to classify your problem.

A overview of computational geometry sites, documentationsand a very active teaching grooup you can find under these three links.

If handle triangles, convex hulls, quad and octrees you should'n miss the page of Robert Schneider's Mesh Generation & Grid Generation repository.

Yes, and this men seems to sleep not. I think he is a project collector, ..maker and a workoholic and produces fine stuff. Never miss this if you deal with triangles and related to this ..the GTS.