Algorithmen: Unterschied zwischen den Versionen

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===Links ===
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===Weblinks ===
 
* [http://www.faqs.org/faqs/graphics/algorithms-faq/ comp.graphics.algorithms Frequently Asked Questions]<br>''"comp.graphics.algorithms is an unmoderated newsgroup intended as a forum for the discussion of the algorithms used in the process of generating computer graphics. "''
 
* [http://www.faqs.org/faqs/graphics/algorithms-faq/ comp.graphics.algorithms Frequently Asked Questions]<br>''"comp.graphics.algorithms is an unmoderated newsgroup intended as a forum for the discussion of the algorithms used in the process of generating computer graphics. "''
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* [http://www.cs.sunysb.edu/~algorith/index.html The Stony Brook Algorithm Repository] If you deal with GIS, graphics and geomerty, you should look at first to classify your problem.
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If you deal with GIS, graphics and geomerty, you should look at first to classify your problem.
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* [http://www.cs.sunysb.edu/%7Ealgorith/index.html  The Stony Brook Algorithm Repository ]
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A overview of computational geometry sites, documentationsand a very active teaching grooup you can find under these three links.
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* [http://compgeom.cs.uiuc.edu/%7Ejeffe/compgeom/software.html#nina  ..Directory of Computational Geometry Software ]
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* [http://compgeom.cs.uiuc.edu/%7Ejeffe/compgeom/  ..Computational Geometry Pages ]
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* [http://www.ics.uci.edu/%7Eeppstein/geom.html  ..Geometry in Action ]
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If handle triangles, convex hulls, quad and octrees you should'n miss the page of Robert Schneider's Mesh Generation & Grid Generation repository.
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* [http://www-users.informatik.rwth-aachen.de/%7Eroberts/meshgeneration.html  ..Robert Schneider's Mesh Generation repository ]
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Yes, and this men seems to sleep not. I think he is a project collector, ..maker and a workoholic and produces fine stuff. Never miss this if you deal with triangles and related to this ..the GTS.
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* [http://www.cs.berkeley.edu/%7Ejrs/  .. Jonathan Shewchuks home pages. ]
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* [http://gts.sourceforge.net/  ..GTS - GNU Triangulated Surface Library ]
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[[Kategorie:Grundlagen]]
 
[[Kategorie:Grundlagen]]

Version vom 27. Dezember 2006, 17:07 Uhr

Weblinks


If you deal with GIS, graphics and geomerty, you should look at first to classify your problem.

A overview of computational geometry sites, documentationsand a very active teaching grooup you can find under these three links.

If handle triangles, convex hulls, quad and octrees you should'n miss the page of Robert Schneider's Mesh Generation & Grid Generation repository.

Yes, and this men seems to sleep not. I think he is a project collector, ..maker and a workoholic and produces fine stuff. Never miss this if you deal with triangles and related to this ..the GTS.